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Working with Edge to Edge Textures.
Learn to deal with objects that have textures that wrap around them through a tutorial about a pencil. Learn to export a 2D image map for painting your own textures.
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| Added: 19-Dec-2004 |
Clicks: 3316 |
Rating: 18 |
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Vertex Modellers Bevelling.
BEVELLING in the Vertex Modeler of CARRARA
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| Added: 18-Aug-2003 |
Clicks: 3303 |
Rating: 48 |
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UVMapper vith Carrara.
Shows how to use UVMapper with Carrara.
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| Added: 18-Aug-2003 |
Clicks: 3312 |
Rating: 17 |
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UV Editor Overview.
This article discusses the following UV Tutorials and outlines the general expectations from the reader and the structure of what the tutorials will cover.
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| Added: 19-Dec-2004 |
Clicks: 3292 |
Rating: 39 |
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UV Editor for Beginners.
The beginning tutorial that walks you through the steps to creating and applying a leaf shader, creating a grid, and setting up the UV's for that grid.
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| Added: 19-Dec-2004 |
Clicks: 3311 |
Rating: 47 |
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USING A MASK IN SHADER CHANNELS .
Carrara Studio
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| Added: 18-Aug-2003 |
Clicks: 3301 |
Rating: 15 |
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The Sweater.
In this tutorial, we'll explore a few ways to make comfortable looking sweaters, pants, socks etc
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| Added: 18-Aug-2003 |
Clicks: 3304 |
Rating: 37 |
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The Making of Arnold.
The new Morph Target feature and the ability to add sound in Carrara 4 was the impetus for this project. It's my first time at attempting to model a likeness of anyone as well as my first attempt at lip syncing. Finding some good Arnold Schwarzenegger sound files and images online was fairly easy.
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| Added: 22-Sep-2005 |
Clicks: 3314 |
Rating: 45 |
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Texture Mapping a Face.
Here are some details on how I put skin with scars, cracks, pockmarks and a little shine here and there on a really homely orc.
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| Added: 22-Sep-2004 |
Clicks: 3294 |
Rating: 41 |
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Terrains and Skies .
Carrara Studio 4 has a new Terrain Modeler and Realistic Skies engine. This tutorial will show how these features were used to create the image shown.
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| Added: 22-Sep-2004 |
Clicks: 3321 |
Rating: 28 |
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Spline Modeling.
Spline Modeler Pipe Extrusion
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| Added: 18-Aug-2003 |
Clicks: 3304 |
Rating: 8 |
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Spaceship.
Carrara Spaceship tutorials
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| Added: 18-Aug-2003 |
Clicks: 3320 |
Rating: 9 |
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Shader Tutorial.
RayDream - but applicable for Carrara as well
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| Added: 18-Aug-2003 |
Clicks: 3297 |
Rating: 10 |
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Setting up Inverse Kinematics (I.K.).
This tutorial walks you through some of the advanced features of Carrara related to Bone setup, Skinning, and Animation. It assumes that you have previously read the chapters related to Animation including this chapter. Note that this tutorial is aimed at intermediate to advanced users.
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| Added: 18-Aug-2003 |
Clicks: 3290 |
Rating: 11 |
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Rust.
Tutorial how to add some rust to corrugated roof in Carrara.
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| Added: 18-Aug-2003 |
Clicks: 3287 |
Rating: 12 |
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Real World DEM Landscapes .
Now we are going to create Grand Canyon in Carrara. Terrains made with grayscale height maps may be hand painted to put mountains where you want them.
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| Added: 22-Sep-2004 |
Clicks: 3400 |
Rating: 40 |
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Practical Carrara Training Videos.
Carrara 7 is an amazing 3D modeling software package, that allows you to bring your imagination to life. In this Carrara 7 training video, expert instructor Phil Wilkes walks you through using this powerful package, starting from the basics. You will learn how to move around in the Carrara 7 space, and quickly get comfortable with the available tools. They you jump right into using the Carrara 7 feature set, including working with objects, managing cameras, posing, rendering, working with shaders, and much much more. Once you have all the operations down, you will put it altogether in a few final projects that re-enforce everything you have learned. By the completion of this video based training course, you will be fully versed in the operation of Carrara 7, and completely comfortable creating your own figures, animations, and environments. Work files are included
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| Added: 08-May-2010 |
Clicks: 588 |
Rating: 84 |
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Posing Heads with Hot Points Tutorial.
One of Carrara's obvious strengths is its use of hot points to not only place objects and groups in space numerically, but also to rotate objects and groups relative to other objects or groups. One can serve as a child while the other serves as parent. In other words, the hot point can behave as a hinge like a lower leg is hinged to the upper leg at the knee
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| Added: 22-Sep-2004 |
Clicks: 3295 |
Rating: 43 |
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Posing and Animating with Inverse Kinematics.
Posing and animating skeletons involves two types of kinematics: forward kinematics (FK) and inverse kinematics (IK). Although the terms sound complicated, what they refer to is easy to understand. Forward kinematics is ideal for creating detailed arc motions because it requires the direct specification of each joint rotation. Inverse kinematics is ideal for creating goal-directed motion because it only requires the specification of a position and orientation that the joints in a joint chain will rotate to reach.
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| Added: 18-Aug-2003 |
Clicks: 3295 |
Rating: 13 |
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Poser To Carrara with Textures.
Today I'd like to show you the basic steps for importing your Poser file into Carrara, using TransPoser. TransPoser is available for Carrara Studio 3 and Carrara 4 Standard, and is included in Carrara 4 Pro. You can use TransPoser to import complete multi-object scenes, or use it to import multiple characters from multiple Poser files into one Carrara scene.
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| Added: 18-Aug-2003 |
Clicks: 3311 |
Rating: 14 |
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