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System Requirements
Microsoft® Windows®
  • Intel Pentium II Processor (350 MHz or faster)
  • Windows® 98, Windows 98 Second Edition, Windows Millennium Edition, Windows 2000, Windows NT® 4 with Service Pack 3 or higher or Windows XP
  • 128 MB RAM
  • 45 MB available hard disk space
  • 16, 24 or 32-bit color display adapter
  • Monitor resolution of 1024x768 or greater
  • Apple QuicktimeTM 5 software
  • 3 button mouse
Macintosh®
  • PowerPC® G3 or G4 processsor (450 MHZ or faster)
  • Mac OS 9.2 with OpenGL 1.2 and CarbonLib 1.4 or Mac OS X v. 10.1
  • 128 MB RAM
  • 45 MB available hard disk space
  • 1024x768 resolution monitor
  • Apple® QuicktimeTM 5 software
Supported File Formats Formats
Sounds
  • MP3
  • MPEG
  • WAV
  • MIDI
Images
  • JPG
  • GIF
  • BMP
  • PNG
Movies
  • MPEG
  • AVI
  • MOV
  • SWF
3D Models
  • VRML 97 (version 2)
  • LWS - Lightwave Scenes
  • LWO - Lightwave Objects
Curves
  • EPS
AxelEdge 1.5 Review
Axel Edge 1.5

Introduction
AxelEdge 1.5 is MindAvenue's premium solution for web delivered interactive 3D. AxelEdge allows web developers to easily develop 3D multimedia experiences, combining 3D objects, Movies (Flash, MOV, AVI, MPG) and sound.
Learning AxelEdge 1.5
AxelEdge comes with a 374 page User Guide, and a 180 page Training manual, a Hotkey card, and a 34 page Quickstart guide. There is also an HTLM version of the User Guide available from the Help menu, as well as HTML based tutorials which walk you through all the features of the program. I found the program quite easy to learn. I spent the first few hours reading, and experimenting with the tutorials. It didn't take long to get the hang of this program.
The Interface
The interface is well designed, and relatively uncluttered. The 3D workspace consists of a typical quad-view Top, Front, Right and Web view. These views can be resized, zoomed in and and out, panned, and in the case of the Web view, rotated. Each viewport can be configured to display your 3D models in either wireframe, or shaded rendering. You are also able to switch between single viewport, and 4 view.

The rest of the interface consists of the Sequencer, Interaction Editor, Project Manager and Parameter Editor. The Sequencer is similiar to most animation time-line sequencers, allowing you to control your animations via keyframes, and time-lines. The Interaction editor is a graphical representation of all the objects, and how they relate to sensors, handles, and reactions. The Project Manager is used extensively to select, and relate objects to each other, and used in conjunction with the Parameter editor to adjust all the paramters available to each object, material, sensor, and reaction.

All of the windows in AxelEdge can be resized, floated, or docked anywhere allowing you to arrange the interface to suit your needs.

3D Modeling
AxelEdge allows you to create 3D objects by either combining the basic 3D primitives, text, or through extruding or revolving hand-drawn, or imported curves (.esp). There is also the Push feature, which allows you to model objects as if they were made of clay.

The modeling tools are sufficient for creating simple, low poly 3D objects, however for more complexe scenes, you will almost certainly want to import 3D models. AxelEdge supports importing VRML, (which most 3D modeling software can export), or Lightwave (LWS, LWS) objects.

Relations - Constaining your Objects
Once you have your objects modeled, or imported, the next step in the workflow is to apply constraints to the objects which require them. Constraints will affect the way your object will behaves in relation to the future reactive animations. The power of Axel begins to become apparent when exploring the wealth of both types of constraints, and their adjustable parameters, and you realize how they can be applied in simulating real-world objects, and situations.

Some examples should illustrate. The Direction constraint, combined with the Distance allows one object to follow, and point towards another object. This is ideal to have the web camera follow another object through the world. The Curve constraint allows objects to follow the a path. There are also bounding boxes and bounding sheres, which prevent user moveable objects from going through walls, or the ground for example. In additon there are Pin, slider, and ball joints contraints for creating realistic simulations of door hinges, telescopic animations, robotic arms, etc. As well Axel allows you to develop your own custom constraints using scripts.


Demo of various constraints - click and play

Animation
AxelEdge's animation features are quite extensive. Virtually everything that has a parameter value can be animated. This includes naturally an objects position, rotation, and size, as well as it's geometry and it's material parameters. Light positions, intensities, and colors can change over time, cameras can fly around, pan, and zoom.

AxelEdge also contains bones, and skinning functions to allow for the creation of character animations.

AxelEdge also contains a decent particle animation system, which can be used to create smoke, bubbles, water spray, exhaust fumes, fireworks displays, and other F/X's.


Demo of character animation - drag to rotate

Conclusion
AxelEdge 1.5 is a very competent program, and worthy of serious consideration if you are looking for an interactive web 3D authoring system.
 
Supported File Formats
Sounds
  • MP3
  • MPEG
  • WAV
  • MIDI
  • Images

  • JPEG
  • GIF
  • BMP
  • PNG
  • Movies

  • MPEG
  • AVI
  • MOV
  • SWF
  • Models

  • VRML 97 (version 2)
  • LWS and LWO
  • Curves

  • EPS
  • Essential Links
    MindAvenue Inc.
    Developers of AxelEdge