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User interface: extremely fast 3-D graphics, unlimited viewports, shaded
working views, perspective working views, coordinate read-out,
named views, pop-up recently-used commands, customizable pop-up
commands, synchronize views, camera-based view manipulation, perspective
match image, configurable middle mouse button, customizable icons
and user workspace, customizable pop-up toolbar, context sensitive
right-click menu, Alt key copy, extensive Explorer-like online
help, electronic updates, newsgroup support, and a 650-page color
manual.
Construction aids: unlimited undo and redo, undo and redo multiple, exact numeric
input, units including feet and inches and fractions, .x, .y,
.z point filters, object snaps with identifying tag, grid snaps,
ortho, planar, named construction planes, next and previous construction
planes, orient construction plane on curve, layers, layer filtering,
groups, background bitmaps, object hide/show, show selected objects,
select by layer, color, object type, last object, and previous
selection set, swap hidden objects, object lock/unlock, unlock
selected objects, control and edit points on/off, and points off
for selected objects.
Create curves: point, line, polyline, polyline on mesh, free-form curve,
circle, arc, ellipse, rectangle, polygon, helix, spiral, conic,
TrueType text, point interpolation, control points (vertices),
sketch.
Create curves from other objects: extend, fillet, chamfer, offset, blend,
from 2 views, cross section profiles, intersection, contour on
NURBS surface or mesh, section on NURBS surface or mesh, border,
silhouette, extract isoparm, projection, pullback, sketch, wireframe,
detach trim, 2-D drawings with dimensions and text, flatten developable
surfaces, extract points.
Edit curves: control points, edit points, handlebars, smooth, fair,
change degree, add/remove knots, add kinks, rebuild, refit, match,
simplify, change weight, make periodic, adjust end bulge, adjust
seam, orient to edge.
Create surfaces: from 3 or 4 points, from 3 or 4 curves, from planar
curves, from network of curves, rectangle, deformable plane, extrude,
ribbon, rule, loft with tangency matching, developable, sweep
along a path with edge matching, sweep along two rail curves with
edge continuity, revolve, rail revolve, blend, patch, drape, point
grid, heightfield, fillet, chamfer, offset, plane through points,
TrueType and Unicode (double-byte) text.
Edit surfaces: control points, handlebars, change degree, add/remove
knots, match, extend, merge, join, untrim, split surface by isoparms,
rebuild, shrink, make periodic, Boolean (union, difference, intersection),
unroll developable surfaces, array along curve on surface.
Create solids: box, sphere, cylinder, tube, pipe, cone, truncated cone,
ellipsoid, torus, extrude planar curve, extrude surface, cap planar
holes, join surfaces, TrueType text.
Edit solids: fillet edges, extract surface, Booleans (union, difference,
intersection).
Create meshes: from NURBS surfaces, from closed polyline, mesh face,
plane, box, cylinder, cone, and sphere.
Edit meshes: explode, join, weld, unify normals, apply to surface,
reduce polygons.
Edit tools: cut, copy, paste, delete, delete duplicates, move, rotate,
mirror, scale, stretch, align, array, join, trim, split, explode,
extend, fillet, chamfer, offset, twist, bend, taper, shear, orient,
orient planar object on curve, flow along curve, smooth, project,
object properties.
Annotation:arrows, dots, dimensions (horizontal, vertical, aligned, rotated,
radial, diameter, angle), text blocks, leaders, hidden line removal,
Unicode (double-byte) support for text, dimensions, and notes.
Analysis: point, length, distance, angle, radius, bounding box, normal direction,
area, area centroid, area moments, volume, volume centroid, volume
moments, curvature graph on curves and surfaces, surface curvature,
geometric continuity, deviation, naked edges, nearest point, surface
analysis (draft angle, zebra stripe, environment map with surface
color blend, Gaussian curvature, mean curvature, and minimum or
maximum radius of curvature), hydrostatics.
Rendering: shade, shade (OpenGL), shade selected objects, render (with textures,
bumps, highlights, transparency, spotlights with hotspot, angle
and direction control, point lights, directional lights, and shadows,
and customizable resolution), render preview (OpenGL), render
preview selected objects, turntable, BMRT (raytrace and radiosity)
user interface, POV (raytrace) user interface, rendering plug-in
support, settings saved in file.
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